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| Application Number | 6571379 |
| Trademark Status | Accepted & Advertised |
| Trademark Class | 99 |
| Application Date | 2023-11-10 |
| Proprietor Name | ANTONIO SIGNORINI |
| Appropriate Office | IR DIVISION |
| State | STATE NOT SPECIFIED |
| Trademark Type | WORD |
| User Details | Proposed to be used |
| Goods And Services Details | [CLASS : 9] E-books; downloadable e-books; downloadable comics; audiobooks; electronic publications containing games; downloadable computer games; computer games and video games software; podcasts; downloadable podcasts; downloadable virtual products, namely, virtual reality games software, virtual courses, virtual books, virtual bookshops, virtual figurines, virtual clothing products, virtual childcare products, virtual teaching and education products; computer programs to be used online and in online virtual worlds containing virtual games, virtual courses, virtual books, virtual bookshops, virtual figurines, virtual clothing products, virtual child care products, virtual teaching and education products; virtual reality software for education; downloadable software for online use of games; downloadable video game software; software for games; downloadable electronic game programs; pre-recorded CDs and DVDs containing games; pre-recorded videos containing games; pre-recorded audio tapes containing games; downloadable audiovisual media contents in the entertainment sector; downloadable cartoons; downloadable digital files authenticated by non-fungible tokens (NFTs); teaching and instructional apparatus; decorative magnets [magnets]; collectible [magnetic] figurines.[CLASS : 16] Books; pocket books; coloring books; bookmarks; sticker albums; children's albums; souvenir albums [photo album]; comics; stickers for collection; stationery; pens; pencils; colors pencils; watercolors; painters' brushes; stationery cases; folders [stationery]; printed matter; periodicals; posters; calendars; notepads; papier-mΓ’chΓ© sculptures and figurines; greeting cards; paper decorations for parties; tablemats of paper; table place setting mats of card; dinner mats of cardboard; napkins; handkerchiefs; paper bibs; instruction or teaching materials (except apparatus).[CLASS : 18] Rucksacks; school knapsacks; school bags; school book bags; bags; handbags; canvas bags; diaper bags; suitcases; key cases; cases, namely empty make-up cases, key cases and leather cases for other personal items; purses; wallets; coin purses; umbrellas and parasols; children's umbrellas.[CLASS : 24] Swaddling clothes.[CLASS : 25] Articles of clothing; tee-shirts; jerseys [clothing]; sweaters; sweatshirts; trousers; combinations; children's and infant clothing; children's sportswear; snap crotch shirts for infants and toddlers; rompers for infants and toddlers; layettes for babies; pyjamas; underwear for babies and children; babies' and children pants [underwear]; children's diapers, textile; nappy pants; swimwear for babies and children; bibs for babies and children [not in paper]; aprons [clothing]; footwear; shoes for children and babies; footwear for babies; socks for babies and children; headgear; hats for children and babies.[CLASS : 28] Games; sports games; educational games; musical games; parlour games; playing cards; electronic games; electronic toys; game consoles; dice [games]; toys; appliances for gymnastics and sports; toy figures; puzzles; toys in the form of puzzles; stuffed toys; plush toys; toys incorporating money boxes; party balloons; electronic games; playing cards.[CLASS : 41] Providing online electronic publications; entertainment services, namely providing online, non-downloadable virtual goods or use in video games featuring virtual games, courses, books, bookcases, figurines, clothing products, childcare products, teaching and education products; providing entertainment in the nature of games and puzzles via a website; educational services; training activities; sports and cultural activities; providing animated cartoons by means of electronic communications networks, computer networks and wireless communication networks; providing online video games and computer games available online; theatrical performances both animated and live action; providing information on entertainment, education and cultural events; providing games; book and audiobook publishing services; providing non-downloadable publications in the form of books; amusement park services; providing of training courses, webinars and seminars; art exhibition services; audio, video and multimedia production, and photography; production and rental of educational materials; publication of the editorial content of sites accessible via a global computer network; arranging and conducting of educational discussion groups, not on-line; all the mentioned services to be provided in the real and virtual world. |
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